The instructional design journey
YouTube: Devlin Peck
Instructional designers create effective, engaging learning experiences. They draw on best practices from education, design, psychology, systems theory, and creative writing to create eLearning, face-to-face workshops, job aids, and other performance support solutions (Peck, 2023).
While trainers or teachers deliver instruction to a live audience, instructional designers work behind the scenes. Instructional designers collaborate with subject matter experts (SMEs) to design and often develop the learning experience, but they rarely deliver it to a live audience themselves (Peck, 2023).
We think of instructional designers mainly in education, but they are needed in many other industries as well.
This blog takes a look at how instructional designers work in a variety of industries and organizations.
Business and Industry
The expansion of instructional design practice in the corporate sector over the past thirty years, not surprisingly, has been complemented by the increase of new approaches to instructional design and the related growth of designer competencies. The majority of ID practice has been dominated by instructional systems design (ISD) models or by similar models adapted specifically to the business environment (Tracey and Morrison, 2012).
In
business and industry, instructional designers find themselves in three broad
roles:
Sole designer - With the reduction in the physical size and budgets of training departments due to recent economic climate changes, however, the instructional designers of today may find themselves in a large corporation not only as the sole designer on a project, but also the project manager and media producer.
Team member/leader - Larger scale and cross-cultural projects typically require a team approach. The number of instructional designers can vary from one to several, and the responsibility level can vary from that of the senior or lead designer to the instructional designer or technologist.
External designer/consultant - The external instructional designer/consultant is hired by the client company to produce a product or lead a project. Typically, the instructional design team consists of all external members except for the subject-matter expert and at times the project manager who is provided by the client's company, although on occasion, the subject-matter expert might also be an external consultant.
(Tracey and Morrison, 2012).
Some
constraints that Tracey and Morrison mention in their article about business
and industry is performance gaps caused by constraints between actual and ideal
practice in industrial design, contextual constraints, which could be lack of
time and resources, locus of control for decision-making, and tools and
techniques. On the tools and techniques, the authors mention how instructional
designers are use to working with ID models, but that in business and industry,
designers may be working with generic and corporate ID models.
Designer-related constraints
include:
Perceived
necessity between the client and designer.
Philosophical
beliefs/theoretical perspective.
Expertise.
(Tracey and Morrison, 2012).
There are many changes in the training industry including cross-cultural training and the need for better, faster, cheaper results. Instructional designers in response to these trends and challenges ought to embrace the role of practitioner and researcher in an effort to identify, document and execute best practices (Tracey and Morrison, 2012).
When designing instruction for a cross-cultural audience. the designer must identify the societal and learner cultural factors. Instructional designers today are tackling the problems associated with producing in struction in a "better, faster, and cheaper" manner with the use of rapid prototyping, technology-based training delivery, and advanced evaluation techniques (Tracey and Morrison, 2012).
As such, current instructional design is more reliant on technology, is more interdisciplinary, and produces more data to support its impact on performance and organizational improvement.
Government and Military
Military culture is one formed by dedicated individuals constantly thinking of the present threat of war. However, the military, like any other business or organization, is made up of individuals with their own personal goals and interests. Those involved in that training-possibly you as an instructional designer-must produce training that meets the requirements of the military as well as the needs of the individual (Bratton-Jeffery and Jeffery, 2007).
Among
the challenges to instructional designers working within a military environment
are: recognizing that ineffective instruction can have catastrophic
consequences: creating training that addresses the needs of the military while
considering the interests of the individual: designing for an environment that
is constantly changing: using technology wisely when technology is evolving
more rapidly than the ability to accommodate change: assuming the
responsibilities dictated by one's role and relationship to the military
(federal worker or contractor); designing for individual projects, which may be
repurposed into other training products or delivery environments
(Bratton-Jeffery and Jeffery, 2007).
Instructional
designers play a significant role in the transformation to accommodate the
needs of today's service members and
move the military of today to the military of tomorrow. This role requires the
following: knowledge of learning theories and instructional strategies and how
to use them effectively: understanding how to apply technology at the optimal
level to meet the needs of the user in a wide variety of learning environments;
ability to create a blend of learning solutions; ability to work within budget:
understanding and appreciation of the military culture both at home and abroad
as well as the culture of international forces: and the ability to communicate
with clients (Bratton-Jeffery and Jeffery, 2007).
When
it comes to working with military clients, instructional designers must
understand that these clients are subject matter experts in their fields, and
they are not familiar with educational principles, learning theories, or
instructional technology applications. So, the military client places a great
deal of trust in the instructional designer to “know their stuff,” and keep
abreast of the instructional technology field (Bratton-Jeffery and Jeffery,
2007).
The military of all nations will face a number of common challenges. Two of these challenges that may impact the role of a designer are:
• International responsibilities of a national or multinational military
force
• New technologies
Other issues the military faces is funding, technological range, delivery environment, design constraints, recruiting good people, and alternative training solutions with today’s technology options (Bratton-Jeffery and Jeffery, 2007).
The
military’s vision for the future is:
Guiding
documents - Each country has a number of documents that are written by the
military, describe their vision and goals for the future, and are submitted to
their governing body.
Long-range
planning - By the time a plane or ship is designed, prototyped, and ordered the
technology has surpassed the original plans for the aircraft or ship. An
instructional designer must be able to "look into the future" and
provide input as to how technology and learning research may evolve and the
impact this evolution will have on future training needs.
Advanced
Distributed Learning (ADL) - ·'The Advanced Distributed Leaming (ADL)
Initiative sponsored by the US Office of the Secretary of Defense (OSD). is a
collaborative effort between government. Industry and academia to establish a
new distributed learning environment that permits the interoperability of
learning tools and course content on a global scale. ADLs vision is to provide
access to the highest quality education and training. tailored to individual
needs, delivered cost-effectively anywhere and anytime" (ADL, 2010,
Overview. para. 1, referenced in Bratton-Jeffery and Jeffery, 2007).
Jointness
- Maximum advantage of funding, acquisition, technology,
and people can be attained through collaboration. The U.S. military and its
allies fight as a combined force-an integrated whole of the service branches
and the ally counterparts.
Lifelong
learning - Military leadership supports and encourages learning beyond the
military requirements for a number of reasons. Continued learning opportunities
within the service improve the servicemember within his or her occupational
specialty and open the doors to many opportunities for those who leave service.
Although working as an instructional designer in a military environment is challenging, it provides an exceptionally rich opportunity for growth as a professional. The knowledge of learning theories and instructional strategies that will be needed can be employed in virtually any manner: instructor-led or instructor-facilitated classroom. Informal self-study, formal online learning courses with synchronous and/or asynchronous options or a blend of any or all of these (Bratton-Jeffery and Jeffery, 2007).
A greater emphasis on the professional needs of the individual in tandem with the needs of the organization, budget limitations. and quickly evolving technologies are all challenges that make a career as an instructional designer in the military education and training environment difficult but rewarding. Instructional designers who work in the military environment are never bored and given enough time. will have the opportunity to work in every aspect of instructional design from analysis to evaluation (Bratton-Jeffery and Jeffery, 2007).
Health Care
Health Care is a very broad field. The health care field not only involves the delivery of health services, but also biomedical research. It includes the medical profession and its varied subspecialties plus the professions of veterinary medicine, dentistry, nursing, allied health, and public health Biotechnology (the use of DNA and protein sequences to engineer biological substances) and medical informatics (the application of information and communication technology to support medical research, practice, and education) are emerging as new subspecialties due to advances in genetics and computer science. The health field not only includes varied professions and specialty groups, it also embraces such related sciences and disciplines as anatomy, biochemistry, molecular biology, physiology, and psychology. In addition to academic institutions, hospitals, clinics, and research centers, the health care field also can include certain regulatory agencies; agencies and organizations that respond to disasters; and industries involved in drug manufacturing genetic engineering, and medical instrumentation (Locatis, 2007).
Being
an institutional designer in the health care education field involves some
risks. It’s an area where errors in learning literally can be a matter of life
or death. Also, health professions are helping professions, meaning where work
involves literally laying hands on others, interpersonal skills and open
communication needed to build trust and address the psychosocial aspects of
disease (Locatis, 2007). You also have to deal with sensory perception,
science, and innovation, all three of which are changing rapidly. Computer simulations, mannequin and real people acting as standardized patients are used to provide a safe environment for learning clinical problem solving, medical
procedures, and interpersonal skills.
Some of the most significant factors affecting
performance the development of instruction, and the application of educational
technology in health care are knowledge and research. costs and managed care,
regulations and standards and convergence. With the internet, the medical
community must keep current as well on health information and better educate
the public to evaluate health information (Locatis, 2007). Also, the Health
Insurance Portability and Accountability Act (HIPPA) affects education and
training because patients’ information has to be kept confidential. The boundaries between educational and informational applications are
becoming increasingly murky, especially in problem-based learning and evidence-based medicine where the use of information resources is part of the learning methodology
(Locatis, 2007).
Being
an instructional designer in the health care field can be challenging and
rewarding. As health care continues to change and evolve, an instructional
designer must stay knowledgeable and on top of the latest technology, while
making sure the information relates to all that is needed in a very
interpersonal field.
P-12 Education
For-profit corporations and businesses hire instructional designers to produce and test P-12 products that range from integrated learning systems, educational software and games, videos, and print materials to hardware support materials for devices such as interactive whiteboards, graphing calculators, and clickers (student response systems). Nonprofit organizations often employ instructional designers as external evaluators and researchers as well as to fulfill roles similar to those completed for school systems. A primary area of P-12 focus for instructional designers is technology integration (Lowther and Ross, 2007).
The
instructional design process has three types of development:
Systems
– create computer-assisted instruction (CAI) embedded within an integrated
learning system (ILS), or a “complete software, hardware, and network system
used for instruction.”
Product
– create computer-based instructional (CBI) products or educational software.
Classroom
– designing integration lessons for classroom implementation in which
technology is used for a variety of roles.
When thinking about technology integration, the ASSURE model often comes to mind as the landmark approach. Established in 1982 when computers were first being introduced to schools and the workforce, ASSURE is designed to assist teachers and trainers with providing instruction and feedback (Lowther and Ross, 2007). The ASSURE model follows a traditional ISD classroom process that incorporates Gagne's (1985) Nine Events of Instruction into the final product. The most recent ASSURE model (Smaldino et al., 2008) shifted the focus to PP-12 technology integration rather than also addressing workforce training (Lowther and Ross, 2007).
Established
in 1998, the iNtegrating Technology for iQuiry (NTeQ) model uses an
instructional design foundation to develop problem-based lessons focused on
student use of technology as a tool. NTeQ lessons strive to be relevant,
motivating, and engaging by basing problems on authentic, real-world data as
opposed to simulated data often found in traditional lessons. The overall goal is
to not only facilitate student achievement of learner objec0tives, but also to gain technological competence required for successful
twenty-first-century careers (Lowther and Ross,
2007).
As an instructional designer for P-12 Education in the 21st century, skills that you face include core subjects (as defined by No Child Left Behind), Twenty-first-century content of global awareness, financial, economic, business and entrepreneurial literacy, civic, literacy, and health and wellness awareness, learning and thinking skills, information and communication technology literacy, and life skills (Lowther and Ross, 2007).
Although the twenty-first-century skills are listed independently the goal is to seamlessly integrate these new competencies into the curriculum rather than using "addon'' activities and courses. As seen in the following statement, there is a clear need for instructional designers to collaborate with P-12 initiatives, as "teachers and administrators need training, tools and proficiency in 21st Century skills themselves. Used comprehensively, technology transforms standards and assessments, curriculum and instruction, professional development, learning environments, and administration" (Lowther and Ross, 2007). The skills and expertise of instructional designers are critically needed to systematically design and validate technology-integration models and to extend and improve P-12 research to address adoption and implementation issues.
Higher Education
Instructional designers in the higher education field are quite similar to other faculty and professional staff members in higher education, but what is different is their training and areas of professional concentration. Instructional designers working in support areas such as distance education or faculty development are practitioners. As the use of educational e-Leaming technologies increases in higher education, these individuals are becoming more critical to the success of organizations where faculty members are trained in content, but not pedagogy (Litchfield, et al., 2007).
Some
instructional designers use the “generator” model to design a blueprint
outlining key learning and implementation strategies appropriate for the context,
while others work with faculty day in and day out, and others help conduct
research for professors (Litchfield, et al., 2007).
Brenda
Litchfield, who works in faculty development in the United States, summarizes
instructional design in higher education like this: “If
you aspire to
work in
faculty development in higher education you are
already ahead of most individuals in this position because
of your
training in instructional
design and development. Your degree provides you with a solid foundation of how to design all aspects
of instruction. But
that's not all there is to faculty development. Working
with a diverse group of faculty can be a challenge. I would suggest you take
courses, workshops,
and seek out people who can help you improve in areas
such as negotiation skills,
presentation skills, dealing with difficult
participants. and integrating technology into
the curriculum. The
more skills you have as
a faculty developer, the easier your job will be.
Your efforts
will mean a great
deal to all you
work with. lt is a
great feeling to help faculty members create interesting instruction and improve their teaching skills. For individuals not trained in instructional design, teaching and designing effective and efficient instruction
can often be
a mystery. You can
be the person
who helps them solve
the mystery” (Litchfield, et al.,
2007).
Still,
like all instructional designers, there is still the importance to keep up on
the latest technology and trends.
“In recent years, the enthusiasm for online teaching
and learning
has created
interesting opportunities for those of
us working in instructional design and
technology to share our knowledge
and experience with colleagues in other parts
of the university. l have enjoyed the opportunity
to work with colleagues from other faculties on the introduction of
new instructional technologies. My
work as an associate professor
in the area of instructional technology is varied but is easily connected to my central
interest in the
application of technologies
to improvement
of learning.
It requires me to
keep up to date with developments in both technology and education and especially
their intersection. It is both
challenging and fulfilling,” Peter Albion, Associate
Professor in Australia (Litchfield, et al., 2007).
YouTube: Devlin Peck
The Future
The
future of instructional design, like many other careers, is going to involve
many new educational technology platforms and strategies for effective
communication no matter what industry.
Normalizing
remote work, microlearning, gamification, personalized instruction, and
advances in artificial intelligence are just some of the issues that
instructional designers are facing in this ever-changing time of rapid
technology.
Where
will it go? That question remains to be answered. However, no matter what field
you are working for, new instructional design approaches must be developed to
keep up with today’s industries and educational institutions ever-evolving
needs to ensure that people receive an engaging and meaningful educational and
training experience.
References
Bratton-Jeffery, M. F., & Jeffery, A. B.
(2007). Instructional Design Opportunities in Military
Education and Training Environments in R.A. Reiser & J.V. Dempsey (Eds.),
Instructional design and technology (3rd ed., pp. 178-186). Merrill/Prentice-Hall.
Litchfield, B. C., Albion, P., Nemoto, J., Dempsey, J., & McDonald, J. (2007). Five University Roles for Designer from Three Nations in R.A. Reiser & J.V. Dempsey (Eds.), Instructional design and technology (3rd ed., pp. 218-226). Merrill/Prentice-Hall.
Locatis, Craig, (2007). Reiser RA, Dempsey JV, editors. Trends and Issues in Instructional Design and Technology. Upper Saddle River, New Jersey: Merrill/Prentice Hall; 2007 (second edition). p. 197-208.
Lowther, Deborah L. & Ross, Steven M., (2007). Trends and issues in instructional design and technology / edited by Robert A. Reiser, John V. Dempsey. (2nd ed.). Merrill.
Peck, D. (2023, August 15). How to Become an Instructional Designer in 2023. Devlinpeck.com. Retrieved November 28, 2023, from https://www.devlinpeck.com/content/how-to-become-instructional-designer
Tracy, M. W., & Morrison, G. R. (2012). Instructional design in business and industry. In R. A. Reiser & J. V. Dempsey (Eds.), Instructional design and technology (3rd ed., pp. 178-186). Columbus, OH: Merrill/Prentice-Hall.
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